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INTERACTIVE STORYTELLING

Apps like The Turning Forest push the envelope of the medium and show how you can turn a movie into a truly interactive piece of art. Virtual reality opens up film makers and animators to a totally new way to tell their stories and deliver a more emotionally engaging experience.

EDUCATION

Museums and scientific bodies are taking to VR in order to educate users on everything from the human body to gigantic dinosaurs with true-to-life scale, leading to more impactful lessons and experiences.

LOCOMOTION

In every application of VR, from mobile to home, locomotion is a problem. Games are especially notorious for using this method of movement that guarantees motion sickness to anyone who plays it.

Screen Door on Mobile

While computer-based home VR HMD’s have achieved the perfect resolution to minimize the screen door effect, mobile VR still struggles to deliver the same quality. This effect detracts from the experience and hinders the otherwise brilliant visuals that modelers spend so much time perfecting.

MOBILE CONTROLLERS

The introduction of the Google DayDream View took what was great about Cardboard and Gear and added a controller. This addition eliminated the need for awkward touchpad gestures and allows users to flick their wrist to cast spells and point with laser precision.

Takeaway: Users will always feel more comfortable with natural motion, and the implementation of controllers makes these applications even more accessible.

MULTIPLAYER

VR has been a fairly solitary experience for most. Recently there has been an influx of applications and games that support multiplayer functionality, bringing people from across the globe together to share in the experiences VR provides.

Takeaway: Whether it’s a little friendly competition or watching a movie together, people want to have experiences together.

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